By the time David hit high school, he had migrated to 3D games using C++. Soon David's war game spread around the school until, not surprisingly, it got banned by the administration for being too violent. He even went so far as to craft his own explosion and gunshot sound effects by recording the distortion that occurs from blowing into a microphone. I had the good fortune to go to the same elementary school as David, and while most kids were playing the hunting section of Oregon Trail at recess, he was spending his time coding his own stick figure war game in a programming environment called HyperCard. All of us at Wolfire were really into computer games growing up but I think something unique in David compelled him to get an early start. David Rosen created Wolfire in 2003 as a web site where people could download his personal gaming projects.
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